First knob in Undead Crypt. He is a large knight wielding a giant bell hammer. Grave Warden Agdayne can be summoned for the fight, to the exit of the boss ‘s fog gate, near a pillar.
- The struggle against Velstadt, The Royal Aegis, is split into two phases. During the beginning phase, the boss will attack players with his bell-hammer ; if he grabs his forge with both hands and leans back, he is preparing a massive overhead slam that will knock players down and deal heavy damage. This assail should be avoided by rolling to either side, even if the player has a shield-the attack will likely stagger any blocking player, careless of the stability of their shield owing to the strikes incredible power. The Royal Aegis will generally follow up this attack with a cross to the right, so the musician should be prepared to dodged twice .
- If the bos leaps backwards and leans on his weapon-hand, he is about to charge forward at rapid rush and pierce with his bell-hammer ; this can be dodged by rolling to either side. The foreman can besides swing backwards to attack players behind him, followed by a one-handed disk overhead smash .
- Velstadt can besides sweep to either side, and will by and large do so doubly, followed by a thrust forward with his bell-hammer. As these attacks do not knock the actor down, he can easily strike the player three, which will generally kill any player not at wide health or in possession of high physical defense. The knob can besides perform a leftward sweep as he jumps back, allowing him to disengage while simultaneously dealing damage in a cone in front of him. All of these attacks should be avoided by rolling towards or away the knob ; rolling to either english will generally cause the actor to roll into the final examination dowry of the swing, even if they roll away from the management Velstadt is attacking in.
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- At approximately 50 % health ( although this can trigger deoxyadenosine monophosphate early as 75 % health, depending on the actor ), Velstadt will crouch and begin ringing his bell-hammer, gathering iniquity energy around him. During and after this work, he gains extra damage reduction and deals significantly increase damage with all his attacks. Though none of them do extra darkness damage, they deal importantly increase physical damage, and multiple hits ( or a single attack from the overhead smash ) will stagger any blocking actor or kill any assailable one. They should be avoided as ahead .
- The knob can crouch after the conversion to the second base phase and begin ringing his bell-hammer ; after a few seconds, a large count of massive dark projectiles will be fired from his bell in a cone in front of him, dealing highly high black wrong to any players struck and probably killing them in one blow. This can be avoided in two ways ; either by getting behind him as the attack charges ( which will give the opportunity to deal wrong to the boss as the attack is fired ), or by retreating to a fair distance away and attempting to dodged between the projectiles. Assuming the musician is army for the liberation of rwanda enough away from the knob, the distance between the projectiles is generous enough to allow for them to be avoided in this manner .
- Any items, consumables, or spells which reduce benighted damage will be highly helpful. While rare, a 70 % + dark protection shield significantly simplifies the second base phase, allowing the player to simply block the projectiles with little consequence. possibly ironically, given Velstadt ‘s connection with Raime, the Rebel ‘s Greatshield is perfectly suited for this purpose .
Souls Awarded: 50,000
Optional : No