Gamasutra is becoming Game Developer

We now have a brand new site! Go to www.gamedeveloper.com. This site will soon redirect.

Kris Graft is publisher of Gamasutra
Gamasutra is becoming Game Developer .
The meter has come to respectfully lay to rest the name Gamasutra, a deed that ‘s been around for about 25 years and has become known as a leading resource and reference for game development and industry cognition .
I joined Gamasutra as a part-time reporter in 2009, coming from the equal industry news web site Next-Gen.biz. I was familiar with the site as the amber standard for industry report and insight of the craft. It did n’t matter that it was some kind of wyrd, brownish-beige color, accented with low-res gradient green, bantam fonts, and a name that was intelligibly a pun on the ancient indian text of love and intimate fulfillment. We took possession of this publication, which on the outside looked eldritch, old, broken, and had a brassy list, but it was the means and quality of the editorial that brought people in.

That said, tied with Gamasutra ‘s reputation and column vision, the diagnose was constantly cringey, and alienated people outside or adjacent to the game industry. The identify was ( and is ) typically met with a “ what ‘d you say ? ” or impressive side-eye. I do n’t blame people who reacted that means, because american samoa much pride as I have working on Gamasutra, I ‘ve felt the lapp way. I and the people who work on the web site have for a long time .
And the stories of bluff flinch that I ‘ve experienced or heard have made me joke, but equally made me tremor : A developer having to cite Gamasutra in front of government representatives to obtain fund ; a teacher awkwardly telling newly invention students to check out this article on Gamasutra ; a game industry reporter spelling out Gamasutra for an inquisitive Indian-American middle-schooler, pencil and notepad in hand. ( That death example was of me. ) On a more serious notice, reporting on rampant diligence sexism when our brand clings to a late-90s “ LOL SEX ” intension is beyond the pale .
possibly this wholly does n’t sound so bad here, but trust me, after years of flinch and awkwardness you realize just how delinquent we are for a identify change, and estimate by Twitter responses from game devs, you ‘re all ready for the variety besides .

What to expect

so on Thursday this week, barring any unanticipated hurdles, we ‘re updating our list to Game Developer and will be located at gamedeveloper.com. It makes sense — we ‘ve always been a sibling site to the revered paper-based Game Developer cartridge holder. It ‘s a publication that, even though out of print, still gives us inspiration and a vision of what we can be, and how we can serve game developers .
apart from a new name, this means that you ‘ll be visiting an all-new web site. You can expect a arrant design overhaul and a more functional, modern web site where editors have much greater flexibility to curate and organize contentedness, and where readers can hopefully find the column they ‘re looking for more well. Our team ‘s finish is to migrate 100 % of Gamasutra ‘s editorial content to Game Developer, implementing permanent redirects then old links distillery work. This will be a continuous campaign until complete.

At launch we ‘ll be introducing the fresh home page and new article pages, but keep in thinker that this is precisely the first step of a continuous development of the site. In the near-term post-relaunch you can expect a a lot better search engine to arrive, a new CMS for our bloggers along with snazzier author pages, and more upgrades. initially there may still be some remnants of Gamasutra haunting these halls ( such as our job board ) that will finally be updated to the new brand, so your solitaire there is appreciated .
This update is n’t only aesthetic or functional. We ‘re continuing to develop new ways to empower and inform our hearing. editorially, on crown of our industry news coverage, we ‘re able to renew our commitment to specialized plot developer-centric pieces and starting day one you can expect first articles written by game developers, talented contributors, and Game Developer staff. public speaking of, hera ‘s an update on Game Developer ‘s lean, hateful ( actually pretty dainty ) staff :
Alissa McAloon, Editor-in-Chief : Alissa started with us as a freelancer in 2016 and not only has incredible care to detail but besides drafts a beggarly spreadsheet. besides, she ‘ll be the only person to ever be editor-in-chief of Gamasutra and Game Developer .
Bryant Francis, Senior Editor : Bryant had been splitting his time with Game Developers Conference and Gamasutra. now we ‘ve got him fully on Game Developer .
Chris Kerr, News Editor : Chris was with us on a half-time basis and now we ‘re able to bring him on full-time. He ‘s award-winning. He ‘s british. We take his “ uranium ” s out of his “ color. ”

Kris Graft, publisher : After many years as Editor-in-Chief of Gamasutra, I ‘m pleased to hand the EIC duties over to Alissa. I ‘ll still be around working on newfangled Game Developer initiatives that hopefully I ‘ll be able to talk about in the near future .
Someone else? : More on this soon .
There ‘s plenty more to come and we ‘ll decidedly be talking about that when the clock time is right. While the Gamasutra mark will sincerely hold a special place in our hearts, we ‘re beyond excited for this newfangled chapter in the life of this issue that we love dearly, and look forward to sharing with you, learning from you, and hopefully, helping you make better games .

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