Kirby and the Rainbow Curse, [ b-complex vitamin ] known in PAL regions as Kirby and the Rainbow Paintbrush, is a platforming video game in the Kirby serial, developed by HAL Laboratory for Wii U. The deed, which is a follow-up game of the 2005 Nintendo DS entitle Kirby: Canvas Curse, [ 3 ] was released by Nintendo on January 22, 2015, in Japan, February 20, 2015, in North America, May 8, 2015, in Europe, and May 9, 2015, in Australia. The game supports the Kirby, Meta Knight, and King Dedede Amiibo .
Gameplay [edit ]
Kirby and the Rainbow Curse. Kirby follows a line drawn on the Wii U GamePad and collects stars scattered around levels to activate the “Star Dash” power-up. A pre-release gameplay screenshot of. Kirby follows a line pull on the Wii U GamePad and collects stars scattered around levels to activate the “ Star Dash ” power-up. Kirby and the Rainbow Curse carries on the stylus of gameplay from Canvas Curse, presenting the game with a unique model mud look. Players use the Wii U GamePad to help Kirby, who is stuck in a testis form, move across the flat by drawing rainbow colored lines on the touch screen to guide him. Making Kirby go through loops will speed him up, while touching him will put him into a spinning attack to use against enemies. For every 100 stars Kirby collects, Kirby can perform a Star Dash which increases his size, allowing him to charge through normally-indestructible blocks. [ 4 ] Similarly to Kirby’s Epic Yarn, Kirby can gain versatile forms throughout the game, such as a bomber, a rocket, and a tank. [ 5 ] These forms help him progress through the game and provide certain elements that alters the gameplay. Up to three extra players using Wii Remotes can play as Waddle Dees, who can assist Kirby by carrying him round and attacking enemies and can besides perform aerated attacks. During these levels, an evil hand may try to capture Kirby, with entirely the Waddle Dees able to damage it. [ 6 ] Each level contains several hidden prize chests, some of which requires solving a perplex or clearing a time room, which unlock viewable clay figures and music tracks, deoxyadenosine monophosphate well as diary pages detailing Elline ‘s journey. The main history mood in Kirby and the Rainbow Curse has 28 levels, while challenge mood has over 40. [ 7 ]
Reading: Kirby and the Rainbow Curse
The game features amiibo patronize with the Kirby, King Dedede, and Meta Knight figures from the Super Smash Bros. image. The Kirby calculate allows Kirby to activate the “ Star Dash ” ability at any clock, the King Dedede figure gives Kirby extra hitpoints, and the Meta Knight digit gives him greater attack power during his touch-activated whirl attack. [ 8 ] [ 9 ] [ 10 ]
plot [edit ]
One day in Dream Land, as Kirby and Bandana Waddle Dee are playing together, a cryptic hole opens in the sky, draining all the tinge from Dream Land and stopping everything and everyone in its tracks. Elline, a paintbrush fairy from the land of Seventopia, goes through the portal vein in rate to escape several “ grab hands ” and uses her powers to bring discolor second to Kirby and Bandana Waddle Dee. She reveals that her best ally, Claycia, suddenly became evil and has used the colors from Kirby ‘s planet, Popstar, in order to create seven worlds. Wanting to stop Claycia and restore Planet Popstar ‘s color, Kirby, Bandana Waddle Dee, and Elline set off to Seventopia, Elline painting charming rainbow lasso. Kirby is stuck in a ball form similar to Kirby: Canvas Curse. On the last populace ‘s final boss stage, it is revealed that Claycia had been possessed by an evil effect known as the Dark Crafter, who has the urge to drain all of the color in a specific place. After Kirby pursues the Dark Crafter and manages to defeat it, he, Bandana Waddle Dee, Claycia, and Elline all return to Dream Land and bring spinal column all of the missing color into Planet Popstar. The ending picture includes Claycia and Elline making a repair of apples for Kirby to eat .
Development [edit ]
When they foremost saw the Wii U GamePad, the developers realized they could incorporate asymmetrical multiplayer into the raw Kirby game and decided that, while Wii Remote players would have a more traditional running-and-jumping platformer experience, the GamePad player would draw “ footholds ”. They decided to use the like line-drawing gameplay from Kirby: Canvas Curse. The Wii U game ‘s polymer clay art style was chosen to create a more three-dimensional version of the DS game ‘s painterly style, while the framerate of the animations was kept abject so the plot would look like it was made in claymation. toddle Dees were chosen as the multiplayer characters because the developers felt that Meta Knight or King Dedede were not as well-suited to protect Kirby. [ 11 ]
reception [edit ]
Kirby and the Rainbow Curse received assorted to convinced reviews. It received an aggregate grade of 75 % on GameRankings based on 50 reviews [ 12 ] and 73/100 on Metacritic based on 72 reviews. [ 13 ] japanese gaming magazine Famitsu awarded Kirby and the Rainbow Curse a 34 out of 40, with one reviewer stating “ Although guiding a quality by drawing lines with the GamePad international relations and security network ’ t a modern mechanism in itself, the game deserves applause for making that mechanism more interest to play. The visuals are cute and look like clay animation. The game is filled with a surprisingly divers load of gimmicks so it excites in many ways. The game is packed with the true charm of action games. ” [ 18 ]
Giant Bomb ‘s Dan Ryckert gave Kirby and the Rainbow Curse two stars out of five, comparing the title negatively to its DS predecessor. He felt that the levels were excessively dim-witted and linear, with collectibles excessively easy to reach. He disliked that Kirby could not steal enemies ‘ abilities like in Canvas Curse, and thought that the vehicles Kirby could turn into made sealed levels “ even more stripped. ” While he found the controls functional, the repetitive foreman fights were frustrating due to the stylus ‘ miss of preciseness. Ryckert preferred to play as a Waddle Dee, whose traditional command schema afforded more dependable platforming and bos fight than the “ undependable stylus paths ” provided. however, Ryckert did find the clay-based art manner “ gorgeous. ” [ 25 ] IGN ‘s Marty Sliva found the game much more enjoyable, awarding it 8.0 out of 10. He appreciated the game ‘s occasional difficulty and its variety show, finding the vehicular stages enjoyable and the assorted world themes beautiful. Sliva thought that the visuals were “ absolutely gorgeous, ” praising details like fingerprints in the clay and the stop-motion movements of the bosses, but was disappointed that he had to focus on the GamePad rather of an HDTV. He found that Waddle Dee multiplayer did not “ add a hale batch to the have, ” but it was “ a courteous experiment to test out. ” [ 27 ] Nintendo Life ‘s Jon Walgren gave Rainbow Curse seven stars out of ten. He found the game “ charm ” and its visuals to be “ the prettiest [ … ] on Wii U so far, ” but was disappointed that the cadaver aesthetic did not influence the gameplay like the framework did in Kirby’s Epic Yarn. He thought the main campaign was easy, but the Challenge Mode and the research for collectibles provided a snatch more difficulty. Like other reviewers, Walgren would have liked to see the game in high definition but found he had to focus on the GamePad ‘s low-definition shield. Playing with others was “ pleasant, ” but it was not the best local multiplayer know on Wii U. [ 28 ] Hardcore Gamer ‘s Dermot Creegan gave the game a 4.5 out of 5, calling it a “ constantly creative adventure that offers players something they won ’ t find anywhere else. ” He praised the claymation aesthetic calling them “ astoundingly beautiful, ” while besides complimenting the count of collectibles and challenges. [ 26 ]
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Sales [edit ]
closely one calendar month after its free in Japan, Kirby and the Rainbow Curse had sold roughly 58,000 units, with 83,000 copies sold by the conclusion of June 2015. [ 33 ] [ 34 ]