Metal Gear Solid V: The Phantom Pain – Wikipedia

2015 video game
2015 television game
Metal Gear Solid V: The Phantom Pain [ b ] is a 2015 stealth game developed by Kojima Productions and published by Konami. It was released cosmopolitan for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on September 1, 2015. It is the ninth episode in the Metal Gear series that was directed, written, and designed by Hideo Kojima following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the former year. It is his final work at Konami. fructify in 1984, nine years after the events of Ground Zeroes and eleven years before the events of the original Metal Gear, the history follows mercantile leader Punished “ Venom ” Snake as he ventures into soviet -occupied Afghanistan and the Angola – Zaire surround region to exact retaliation on the people who destroyed his forces and came close to killing him during the culminate of Ground Zeroes. It carries over the tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker.

Metal Gear Solid V: The Phantom Pain received critical acclaim, with praise for its varied and coordinated gameplay mechanics, level of player exemption, and the narrative ‘s emotional exponent. however, its write, tempo, and representation of the character Quiet drew criticism, while the end twist polarized critics. The crippled ‘s derivative second half and ending that left respective diagram points unresolved, attributed with conclusive evidence of absent message, led some to label the game unfinished. however, The Phantom Pain received arrant review scores from a total of publications and was described as one of the greatest stealth games of all clock. A arrant version that bundles The Phantom Pain and Ground Zeroes together, titled Metal Gear Solid V: The Definitive Experience, was released in October 2016 .

Gameplay [edit ]

Metal Gear Solid V: The Phantom Pain is a stealth game in which players take the character of Punished “ Venom ” Snake from a third-person perspective in an open world. [ 1 ] The gameplay elements were largely unaltered from Ground Zeroes, meaning that players will have to sneak from respective points in the game world, avoiding enemy guards, and remaining undetected. [ 2 ] Included in Snake ‘s repertoire are binoculars, maps, a variety of weapons, explosives, and stealth-based items such as cardboard boxes and decoys. [ 2 ] [ 3 ] Following one of the serial traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquilizer darts to subdue enemies. [ 4 ] Players may traverse the game global with vehicles such as jeeps and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous, [ 5 ] occasionally, players can opt to go rock climbing as a shortcut. [ 6 ] They may call for helicopter hold against enemy soldiers or request airstrikes that can bomb the aim area or change the current weather. [ 7 ] Snake can call on AI companions—including Quiet, a dumb female sniper with supernatural abilities ; D-Horse, a horse capable of wearing armor and hiding Snake during travel ; D-Walker, a manned, highly agile mobile weapons platform that can provide grave weapons support ; and D-Dog, a wolf whelp raised and trained on the fresh Mother Base to assist him in the field. [ 8 ] The companions ‘ abilities and their potency will depend on the player ‘s relationship with them. [ 7 ] There is a large vehemence on tactics in The Phantom Pain. [ 9 ]
As in Peace Walker, The Phantom Pain features a base-building system that allows players to develop weapons and items from their dwelling base. [ 10 ] Recruitment of enemy soldiers and prisoners has besides returned for this determination, allowing the infrastructure to grow through constitution. The player is given the option to access their base from their real-life smartphones and other devices via a company app. [ 11 ] Unlike in Peace Walker where players can merely see Mother Base from the air, they can control Snake as he explores the complex on foot. The Fulton surface-to-air recovery system, an item introduced into gameplay in Peace Walker, returns a well, with players able to transport capture soldiers and other objects such as animals and vehicles back to Mother Base. [ 12 ] Money for upgrading Mother Base ‘s defenses and engineering can be collected from objects found all over the map, such as diamonds, shipping containers, and special blueprint boxes, [ 13 ] vitamin a well as sending recruit soldiers on combat missions around the earth. The income is invested in upgrades to the appearance and abilities, weapons and equipment of Snake, his AI companions, and vehicles. For case, Snake ‘s prosthetic arm can be modified with a taser, echolocation affair, or remote controls that allow it to fly as a drone. [ 14 ] [ 15 ] Game design direction allows the musician to choose in what ordering the fib events take place by selecting missions in any order they like, and so far silent “ understand the encompassing message by the goal ”. [ 16 ] [ 17 ] The foe AI has improved in terms of situational awareness. If players frequently use detail weapons or tactics to subdue enemy soldiers, this will see the enemy increase in numbers and be outfitted with better equipment ; for exercise, the patronize manipulation of headshots will see enemy soldiers don alloy helmets to make targeting the head hard. [ 18 ] The game has a dynamic weather system and day-night bicycle that runs in real-time. [ 19 ] The motorbike is able to be fast-forwarded when Snake lights a “ Phantom Cigar ”, a type of electronic cigar ; a digital silver Seiko vigil panel appears on screen to denote prison term. [ 20 ] The passage of time enables players to analyze the movement of marked foe forces in the area, such as shifts in lookout patrols and individual patrol routes. Weather effects, such as sandstorms and rain, affects the gameplay environment by reducing visibility or masking the sound of footsteps. [ 21 ] Kojima spoke about the restrictive nature of previous Metal Gear Solid titles, saying that they “ set [ the musician ] on one rail to get from detail A to target B, with a certain total of freedom between ”. In stark contrast, The Phantom Pain offers players new ways of traversal and sneaking methods, such as taking a motorcycle, plane or helicopter to the mission area ( however, use of the former two vehicles was later dropped during development ). Players are able to traverse the game earth or deploy directly to landing zones that allow for unlike approaches. A video published after the E3 2015 convention showcased this, with the lapp mission played four times in a number of unlike ways : with the player opting for stealth, launching a directly assault via helicopter gunship, attempting to assassinate a prey with a sniper plunder, and smuggling an explosive device into an foe base by room of an unsuspecting patrol vehicle crew. [ 22 ] The musician ‘s actions affect the wide crippled earth ; for example, sabotaging a radar initiation will open up new entrance points. [ 23 ] The playable world in The Phantom Pain is two hundred times larger than that of Ground Zeroes, featuring a variety show of climate conditions and environments. This allows the players to freely roam the map while proceeding to either story missions or sidequests, as in other games with nonlinear gameplay. In addition, players who have previously played Ground Zeroes are able to import save data into The Phantom Pain and acquire particular perks. [ 24 ]

Multiplayer [edit ]

Metal Gear Solid V: The Phantom Pain includes two multiplayer modes : beginning, the new Metal Gear Online, developed by Kojima Productions ‘ newly formed Los Angeles division ( now known as Konami Los Angeles Studio ). [ 25 ] The foremost footage for multiplayer was revealed in December 2014. [ 26 ] [ 27 ] While in the first place set for launch alongside the dismissal of The Phantom Pain, Metal Gear Online was postponed to October 6 for consoles and January 2016 for Microsoft Windows. [ 28 ] The second multiplayer mode is an extension of the Mother Base base-building feature of speech. Players are able to expand their operations to include “ Forward manoeuver Bases ” which can be used to generate resources and income for the single-player campaign. [ 29 ] These facilities can be attacked by other players, making a player-versus-player mode available whereby the attack team attempts to steal resources and/or soldiers and the fight team tries to protect the Forward Operating Base from the intruder. Defenders are able to call on their friends to help in the defense, specially if their Forward Operating Base is attacked during a report deputation. [ 30 ] Players are able to customize the security, staff, and layout of their Forward Operating Bases, allowing for a boastfully issue of compound configurations. Following the success or failure of the intrusion, the location of the attacking player ‘s Forward Operating Base is revealed to the defending player ; [ 31 ] however, defending players can lone launch a retaliatory hit if the attacker was discovered during their percolation. The Forward Operating Base feature is an wholly separate multiplayer experience to Metal Gear Online [ 29 ] and is besides needed to increase the count of fight units the player can deploy. During growth, Kojima Productions and Konami attracted criticism for their decision to include microtransactions ; a system that allows players to pay for access to content in the game. however, a spokesperson for Kojima Productions confirmed that the system was included to benefit players who may not have the time to complete the game, given its scale, and that no contentedness would be available entirely through microtransactions. [ 32 ] Further controversy emerged following the publication of an early reappraisal claiming that the Forward Operating Base manner was behind a paywall, [ 33 ] which Konami refuted saying that microtransactions acted as an accelerator rather than a paywall. [ 34 ]

plot [edit ]

premise [edit ]

In the aftermath of the events of Ground Zeroes and the destruction of Militaires Sans Frontières ( normally abbreviated as MSF ), Big Boss ( Kiefer Sutherland / Akio Ōtsuka ) falls into a coma. [ 35 ] Nine years by and by, he awakens and helps lead a newfangled materialistic group, Diamond Dogs. [ 36 ] Adopting the codename “ Venom Snake “, he ventures into Afghanistan during the Soviet-Afghan War and the Angola — Zaire bound region during the Angolan Civil War to track down the men responsible for MSF ‘s destruction. Along the way, he becomes reacquainted with his early rival Ocelot ( Troy Baker / Satoshi Mikami ) and encounters Quiet ( Stefanie Joosten ), an assassin and sniper with supernatural abilities. While he and Kazuhira Miller ( Robin Atkin Downes / Tomokazu Sugita ) are initially driven to exact revenge, Snake soon unearths a plot by the Patriots organization to develop a newly model of the Metal Gear system known as the ST-84 “ Sahelanthropus ”. [ 37 ]

Characters [edit ]

In contrast to previous Metal Gear installments, Kojima Productions conducted the spokesperson acting and gesture capture with english-speaking actors and stuntmen first base. While facial capture was used before for Metal Gear Solid 4: Guns of the Patriots, it was done individually from the actual voice acting. The japanese voice acting was dubbed over the English hurl ‘s performance subsequently, in contrast to former releases in the series since Metal Gear Solid 2, which had the characters ‘ vocal and facial expressions lip-synch specifically to both, japanese and english voice acting .

“ This meter, Snake wo n’t truly speak much at all. Metal Gear Solid V: The Phantom Pain is an overt earth game focused on giving freedom to the actor who will drive Snake ‘s actions. Snake himself will be more of a silent protagonist like to Mad Max in Mad Max 2. It ‘s the characters around him who will expand the fib. ”

Hideo Kojima [ 38 ]
At E3 2013, Konami confirmed that actor Kiefer Sutherland would provide Snake ‘s voice and motion get exploit for the crippled, [ 39 ] [ 40 ] [ 41 ] taking a role over voice actor David Hayter. [ 42 ] Kojima ‘s reason for replacing Hayter was to “ have a more subordinate performance expressed through insidious facial movements and timbre of voice quite than words ”, and that he “ needed person who could authentically convey both the facial and vocal qualities of a man in his late 40s ”. Hollywood producer and film director Avi Arad suggested to Kojima that Sutherland could fulfill his requirements. [ 43 ] [ 44 ] [ 45 ] Akio Ōtsuka was unaffected by this hurl change and continued to voice Snake in the japanese adaptation. [ 46 ] On March 4, 2015, Kojima revealed that Snake would have less negotiation in The Phantom Pain than previous installments. The reasoning behind it was to make Snake come across as an extension to the player and that he “ will act based on [ player ‘s actions ] preferably than doing things like making ad-lib comments or flirting with women. ” [ 38 ] early members of the voice cast include Troy Baker as Ocelot, [ 47 ] Jay Tavare as Code Talker, [ 48 ] James Horan as Skull Face, Robin Atkin Downes as Kazuhira Miller, Christopher Randolph as Dr. Emmerich [ 49 ] and Piers Stubbs as Eli. The japanese dub features Tomokazu Sugita as Miller, Hideyuki Tanaka as Emmerich, Takaya Hashi as Skull Face, Satoshi Mikami as Ocelot, Osamu Saka ( whose former roles include Sergei Gurlukovich in Metal Gear Solid 2: Sons of Liberty and The end in Metal Gear Solid 3: Snake Eater ) as Code Talker, [ 50 ] [ 51 ] and Yūtarō Honjō as Eli. [ 52 ] Dutch-born model Stefanie Joosten provides the compare, voice and movement appropriate for the fresh heroine Quiet, [ 50 ] a mute sniper with supernatural abilities who may assist Snake on missions depending on the musician ‘s actions during a certain deputation. [ 53 ] She besides provides the vocals for “ Quiet ‘s root ” .

outline [edit ]

In 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes, Big Boss awakens from a coma in a hospital on the british military base in Cyprus. A Cipher assassin named lull tries to kill him, but he is rescued by a heavily bandaged man called Ishmael. The pair escapes the hospital while evading pursuit from Cipher ‘s soldiers and two superhumans, Tretij Rebenok, the “ Third Child ”, and the “ Man on Fire ”. Although big Boss loses view of Ishmael, he is recovered by his ally Revolver Ocelot and brought aboard Diamond Dogs, a fresh materialistic group founded by Kazuhira Miller on an offshore platform near Seychelles. adult Boss adopts the code name “ Venom Snake “ and begins searching for Cipher. During his travel, Snake becomes involved in the Soviet-Afghan and the Angolan Civil Wars and he recruits Quiet, who no longer speaks and has gained superhuman abilities ; scientist and erstwhile MSF associate, Dr. Huey Emmerich ; and Code Talker, a Navajo expert on parasites forced to work for Cipher. Snake besides ends up capturing Eli during an mathematical process, a british child believed to be a ringer of Snake and drawing card of a isthmus of child soldiers, and brings him to the basis. Though there is speculation into whether or not he is big Boss ‘ son, a DNA test confirms that Venom Snake and Eli are not genetically related. Snake learns that Cipher ‘s leader Major Zero was usurp and XOF, a rogue cabal of Cipher, was responsible for destroying MSF. XOF ‘s leader Skull Face considers Cipher ‘s design to unite the populace for peace as the same as making it culturally American, obliterating other cultures. To avoid this, he intends to release a unique parasite that kills anyone who speaks English. A modified parasite was used to give Quiet and Skull Face ‘s elect soldiers, the Skulls, their unusual abilities. After releasing the English sift leech, Skull Face plans to make nuclear weapons available to as many groups as he can, believing that nuclear deterrence will stop the weapons actually being used, attaining universe peace while hush protecting the integrity of each culture. however, he will secretly retain remote control operate of the weapons. Skull Face intends to use the terror of the latest metallic element Gear system, known as ST-84 “ Sahelanthropus ”, to make nuclear weapons desirable again, but as he can not get it to function, he is dependant on the Third Child ‘s psychic abilities to manipulate it. During a trial, the Third Child turns against Skull Face, having Sahelanthropus badly wound him and crush the Man on Fire. Although Snake defeats the Metal Gear, he is alone able to recover one of Skull Face ‘s three leech vials ; one is missing and the other is taken by the Third Child and given to Eli. Skull Face is left to die by Snake and Miller but Huey executes him. The Diamond Dogs return to their establish with Sahelanthropus. Following their refund, Eli, the Third Child, and the child soldiers steal Sahelanthropus and flee the base. It transpires that the Third Child was not consciously working for Skull Face, but his psychic powers enthralled him to the will of the most revengeful person nearby, meaning Sahelanthropus ‘ attack was instigated by Eli. An epidemic of parasites occurs on basal forcing Snake to personally kill many of his own men to contain it. To honor them, he has their cremated remains turned into diamonds to carry into battle. Huey is accused of causing the epidemic while attempting to mutate the parasites to sell as weapons. Alongside misgiving of his role in MSF ‘s destruction, and evidence that he murdered his wife Dr. Strangelove while arguing over using their son in experiments, Snake exiles him from Diamond Dogs. Following this event, tranquillity disappears in Afghanistan. Code Talker reveals that Quiet was infected with the English strain parasite with the intention of joining Diamond Dogs in ordain to spread it, but her commitment shifted to Snake and then she remained mum to prevent an outbreak. Huey ‘s mutation of the parasite convinced calm that she could not guarantee the safety of Diamond Dogs. Snake finds her and helps her fight off the soviet united states army. They defeat the wave but as another one approach they are forced to hide in a dust storm. Quiet is then forced to speak to summon help when Snake is bitten by a poisonous snake. She flees to avoid causing another epidemic. It is late revealed that Venom Snake is not actually boastful Boss but a patriotic MSF medic catch in the same explosion that injured Ishmael, the real Big Boss. During his coma, the medical officer was transformed into a second Big Boss via plastic operation and hypnotherapy to serve as a decoy for the actual Big Boss while he wages a covert war against Cipher. Venom Snake goes on to set the events of the Outer Heaven uprising in motion and dies at the hands of Solid Snake. The original Big Boss resurfaces during the Zanzibar Land mental disorder. Miller and Ocelot discuss Big Boss ‘ plans to create Outer Heaven. While ocelot remains supportive, Miller is disgusted at his former ally ‘s misrepresentation but agrees to continue assisting Venom Snake and Big Boss ‘ sons in hopes of contributing to the real number Big Boss ‘ downfall .

Development [edit ]

market [edit ]

In February 2012, a site owned by Konami, “ Development Without Borders ”, promoted development for a modern Metal Gear claim, for “ The “ following ” MGS ”. The locate was recruiting staff for the 2012 GDC pavilion in March, and requested applications for several positions for the latest Metal Gear Solid targeted for “ high-end consoles ” and “ next-gen Fox engine ”. [ 54 ] [ 55 ] As the year went on, screenshots and videos of the newly announced Fox Engine were unveiled by the team. [ 56 ] This media demonstrated many random settings and characters, although none related to the Metal Gear series. Certain screenshots, however, were noted to feature a quality who resembled the Big Boss character of Metal Gear, walking up to a Stryker AFV previously seen in Metal Gear Solid 4. [ 57 ] Konami unveiled Ground Zeroes at a private affair celebrating the twenty-fifth anniversary of the Metal Gear series on August 30, 2012. The game late made its public debut two days by and by at the 2012 Penny Arcade Expo. [ 58 ] Kojima revealed very fiddling detail about the project at the time other than it was a prologue to Metal Gear Solid V, [ 59 ] and that it would be the first game to use the Fox Engine, a game locomotive developed by Kojima Productions. [ 60 ] In January 2013, Kojima revealed that Ground Zeroes would be the first title in the serial to be subtitled in Arabic, a have the team had planned for previous games. [ 61 ] He besides confirmed that the length of the cutscenes was reduced, as he believed that hanker cutscenes had become outdated. [ 16 ] [ 62 ] In an interview with VG247, Kojima expressed concerns over whether or not Ground Zeroes would be released. He claimed that his calculate was to target taboo and mature themes, which he considered to be “ quite hazardous ”, adding that his roles as creator and producer were in conflict with one another ; as creator, Kojima wanted to take the hazard of exploring themes that might alienate audiences, but as manufacturer, he had to be able to tone down the content in orderliness to sell as many copies of the plot as possible. ultimately, the role of godhead won out, and Kojima described his approach path as “ prioritizing creativity over sales ”. [ 63 ] [ 64 ] [ 65 ]
poster distributed at E3 2013, with ocular effects by Kyle Cooper At the Spike Video Game Awards in December 2012, a tormenter preview for a crippled known as The Phantom Pain was shown, credited to a new swedish developer known as Moby Dick Studio, and was described as being “ 100 % gameplay ”. allegedly led by Joakim Mogren, the studio apartment ‘s mission statement read that it aimed to “ deliver an uncompromising, exciting, and affecting game have to people all around the globe. ” [ 66 ] After the presentation, commentators speculated that The Phantom Pain was actually a Metal Gear game, noting the supporter ‘s resemblance to Big Boss, graphics similar to those produced by the Fox Engine, the quotation “ V has come to ” at the end of the preview, and that the deed Metal Gear Solid V fits in the negative space and indentations of the game ‘s logo when using the lapp font. [ 67 ] [ 68 ] The appoint “ Joakim ” was an anagram of “ Kojima ”, the world name for the studio apartment ‘s web site had lone been registered about two weeks prior to the announcement, and that respective people wearing Moby Dick Studio shirts were sitting in a VIP area intended for Konami staff. [ 67 ] [ 69 ] Hideo Kojima stated he was impressed by the dawdler and how Mogren was inspired by Metal Gear. [ 70 ] An actor playing a heavily bandaged Mogren appeared in an interview on the March 14, 2013 episode of GameTrailers TV ; while stating that he could not reveal many details, he confirmed that more details about The Phantom Pain would be revealed at the approaching Game Developers Conference, and showed a serial of screenshots on an iPad to the show ‘s horde Geoff Keighley. After Keighley pointed out the Fox Engine logo in the screenshots, Mogren appeared nervous and the segment abruptly ended. [ 71 ] On March 27, 2013, at GDC 2013, Kojima confirmed that his studio was behind the preview, and announced that Metal Gear Solid V would be two separate games ; Ground Zeroes would now serve as a prologue for the main game, which was formally announced as Metal Gear Solid V: The Phantom Pain. [ 72 ] [ 73 ] He subsequently presented a trailer for the game and showcased the Fox Engine. [ 74 ] The trailer featured the song “ not Your Kind of People ” from Garbage ‘s 2012 album of the same name. [ 75 ] [ 76 ] While the official dawdler announcing the game was running on a personal computer, the game was released for the seventh and eighth generations of television plot consoles. In an interview during E3 2013, when asked about a personal computer handout Kojima stated “ We are making it, and it will be on par with the PlayStation 4 and Xbox One versions. ” [ 77 ] however, he made it clear that the personal computer larboard was not their priority. [ 78 ] Kojima confirmed that the visuals seen in the preview would look close to those in the final plot. He besides stated that he would like Metal Gear Solid V to be his concluding Metal Gear game, noting that unlike previous titles where he had announced that he had finished making games in the series, only to return for subsequent games, his interest with the franchise would be over this time about. Although the preview had Snake suffering from hallucinations in the shape of a flare giant, Kojima assured that there would be a balance in realism. [ 79 ] Kojima later [ when? ] revealed that The Phantom Pain was initially presented as an autonomous game so as to assess the public and diligence response to the Fox Engine, as he felt that announcing the game as function of Metal Gear Solid V would bias reactions to the locomotive. [ citation needed ] At E3 2013, a one-fourth dawdler was shown at the Microsoft press conference, demonstrating the newfangled play mechanics, ampere well as the mold of characters. The development of an Xbox One adaptation was besides announced at the league. [ 80 ] The PlayStation 4 version was announced the follow sidereal day when Konami uploaded the crimson set version of the trailer on their YouTube channel in addition to the standard green set interpretation. [ 81 ] [ 82 ] The trailers for Metal Gear Solid V showed the bet on running on a personal computer hardware, but according to Kojima with textures and character models slightly based on one-seventh genesis hardware. The developers aimed to improve the technical choice for the versions released for the one-eighth generation of consoles. [ 83 ]

Kojima alluded to the bet on possibly being “ besides big to clear ”, adding that the game is “ 200 [ times larger ] than Ground Zeroes “. [ 84 ] Kojima wanted the musician to connect with Snake in The Phantom Pain. To accomplish this, the loss of Mother Base, which the musician developed throughout Peace Walker, would serve as motivation for retaliation for both Snake and the player. Kojima besides tried making Snake relatable to newcomers of the serial by making him unaware of what happened in the nine years during which he was in a coma. [ 85 ] Weapons, vehicles and other armaments are unaccredited and fictional in The Phantom Pain, fair as they were in Ground Zeroes, unlike former Metal Gear Solid games that included largely real-world based weaponry. At E3 2014, a fifth trailer featuring Mike Oldfield ‘s birdcall “ Nuclear “ was shown, unveiling more plot details surrounding the Diamond Dogs and Snake ‘s antagonistic descent. It was leaked a day earlier, due to an accidental post from Konami ‘s official YouTube channel. [ 86 ] Alongside the modern trailer, the official web site for Metal Gear Solid V was updated and included new information and images such as the developmental advance of the in-game map and the evolution of Snake ‘s design across all games in the serial. [ 87 ] On August 25, 2015, Kojima released a launch preview showing “ Metal Gear ‘s Evolution and Harmony ” with clips from the previous games along with the unwrap of the new “ alloy Gear Sahelanthropus ”. [ citation needed ] Over $ 80 million was spent on the development of the game. [ 88 ]

music [edit ]

The music of The Phantom Pain was produced by Harry Gregson-Williams, making it his fourth Metal Gear title, and composed by Ludvig Forssell, Justin Burnett, and Daniel James. besides featured in The Phantom Pain are collectible music tapes the actor can listen to in-game, with a mix of accredited music from the earned run average, and music from past Metal Gear titles. Metal Gear Solid V Original Soundtrack was released on September 2, 2015, containing 50 tracks selected from both Ground Zeroes and The Phantom Pain. Following this on December 23, 2015, was Metal Gear Solid V Extended Soundtrack, containing 114 tracks again selected from both Metal Gear Solid V games. ultimately, Metal Gear Solid V Original Soundtrack The Lost Tapes was released on March 30, 2016, chiefly consisting of tracks written by Ludvig Forssell for the in-game cassette tapes. The latter two releases besides include music that went unused in the game, with Metal Gear Solid V Extended Soundtrack in detail containing two tracks from the cut “ Mission 51 : kingdom of the Flies ”. The game ‘s soundtrack late won the award for Best Score/Soundtrack at The Game Awards 2015. [ 89 ] The event besides had Stefanie Joosten, Quiet ‘s voice actress, on stage performing “ Quiet ‘s root ” .

Konami–Kojima quarrel [edit ]

In March 2015, Konami announced plans for a bodied restructure that saw them depart ways with Hideo Kojima and his development studio Kojima Productions. As part of the separation, Kojima ‘s name was removed from the game cover, all of its associated gear and future releases of Metal Gear Solid V: Ground Zeroes and Metal Gear Solid: The Legacy Collection. [ 90 ] [ c ] A Konami spokesperson stated that Kojima would still be involved with Konami and the Metal Gear franchise, [ 27 ] and despite the dispute, the company expressed assurance that the game would be declared Game of the Year. [ 91 ] In July 2015, series composer Rika Muranaka told Fragged Nation in an interview that over 30 commission songs for the series were never used, with Muranaka believing that Kojima has a lack of business smell that played a separate in his split from Konami. [ 92 ]

release [edit ]

Metal Gear Solid V: The Phantom Pain was released in different editions. extra Day One edition of the game for each platform featured downloadable content ( DLC ) vouchers for special weapons and Metal Gear Online experience points. The north american Collector ‘s Edition ( which was available for PS4 and Xbox One ) comes with a steelbook and a small-size replica of Snake ‘s bionic weapon ; the Premium Package for the japanese liberation ( which was available for PS4, PS3, and Xbox One ) features a life-size replica, which was besides sold individually in May 2016. [ 93 ] Sony released a PlayStation 4 bundle with the unit of measurement painted in the colors of the arm. The physical personal computer handout of The Phantom Pain merely includes a four hundred key and a magnetic disk with a Steam installer contained within. Game files are not included on-disc and must be downloaded. [ 94 ] [ 95 ] link products were besides released for the plot. Sony Mobile Communications released particular version Walkman, Xperia Z4, Xperia Z3 Tablet Compact, and Xperia J Compact devices, each featuring Outer Heaven emblems, soundtrack audio, and wallpapers. [ 96 ] Watch manufacturer Seiko released a digital watch, resembling Venom Snake ‘s watch from the game. Eyeglasses godhead JF Rey produced themed eyewear patterned after what Kaz and Ocelot are wearing in the game. japanese toy dog company Sentinel, which previously made an iDroid casing for the iPhone 5 and 5S, produced a convertible figure of the Sahelanthropus, [ 97 ] while Kotobukiya readied a 1/100 scale kit of the unit. Sports apparel company Puma joined the visualize through a line of sports jackets, T-shirts, and footwear, including Snake ‘s sneaking boots. [ 98 ] [ 99 ] Square Enix ‘s PlayArts Kai calculate note featured respective of the game ‘s characters, while Kaiyodo produced Venom Snake and a soviet Army soldier for the RevoMini figure class. An artwork book, titled The Art of Metal Gear Solid V, was published by Dark Horse Comics on November 2, 2016. [ 100 ] A complete edition of the game, titled Metal Gear Solid V: The Definitive Experience, [ vitamin d ] was released for PlayStation 4, Xbox One and Steam on October 11 in North America, October 13 in Europe, and November 10 in Japan. The pack includes the Ground Zeroes prologue and The Phantom Pain in one package, along with all previously released downloadable content for both games. [ 101 ]

Removed content [edit ]

Following the release of The Phantom Pain, those who had bought the Collector ‘s edition discovered that the bonus magnetic disk included a cutscene, narration, and concept art of an in-game mission, “ Episode 51 : kingdom of the Flies ”, that continued on from the end of the crusade, having not been playable in the game. Critics agreed that the incorporation of Episode 51 would have given the bet on a more satisfactory decision, due to it tying up one such important plot thread [ 102 ] [ 103 ] [ 104 ] [ 105 ] whilst giving closure to the relationship between two characters and allowing them further development that led into future chronological events of the series. [ 106 ] [ 107 ] [ 108 ] additionally, the requirement that players replay past missions to progress through its second half resulted in some speculate that original content had been envisioned but which had not been incorporated into the final crippled due to time constraints, resulting in the re-used sections. [ 109 ] [ 110 ] This assumption was supported by farther evidence of removed contentedness : not long after the discovery of Episode 51, users of the Facepunch forums who had been extracting data from the PC translation of the bet on ‘s files found evidence of a one-third floor chapter, titled “ chapter 3 : peace ”, that was not included in the concluding translation of the game. [ 111 ] Konami neither confirmed nor denied that chapter 3 had been in full cut from the chief game, [ 112 ] while Metal Gear Solid community director Robert Allen Peeler refuted the possibility of future downloadable content for The Phantom Pain. [ 113 ] Some fans believed that, due to the chapter ‘s entitle, it was linked to Konami ‘s “ Nuclear Disarmament Event ” which was opened shortly after launching with the goal of revealing a clandestine in the game once all in-game nuclear weapons that had been manufactured by players were disposed of. [ 114 ] Data miners had uncovered a cutscene within the game ‘s files that would apparently be released once the consequence had finished, [ 115 ] although speculation placid spread that chapter 3 was connected. Robert Allen Peeler did not deny that far events may occur once the disarming had concluded, although stated that “ the simplest answer is … the correct one, no necessitate to overthink it. ” [ 116 ] On February 2, 2018, the completion of the Nuclear Disarmament Event was triggered prematurely on the Steam version of the game, despite there still being over 9000 actor nukes in universe at the time, resulting in the exhaust of the previously-uncovered cutscene. [ 117 ] After probe, Konami announced that this was the consequence of a technical mistake owing to the game ‘s servers being sent faulty values. [ 118 ] Similarly, the event would obviously go on to be achieved by players of the PlayStation 3 translation of the game on July 27, 2020, [ 119 ] although in October 2020 Konami clarified this had been the employment of a deceiver. [ 120 ] Critics attributed the missing content to the disclosed tensions between Konami and Kojima during development, the general consensus being that Konami had given nonindulgent deadlines for the game ‘s free, having been dissatisfied with how much money Kojima had spent on development. [ 121 ] Data miners besides uncovered numerous other examples of lesser contented that had not been included in the plot, ranging from gameplay features to audio files, [ 109 ] [ 122 ] [ 123 ] but what had been removed as a result of the Konami-Kojima conflict, and what had just been abandoned earlier in development out of choice, was open to discussion. [ 108 ] Regardless, due to the perceived narrative flaws and evidence of distant floor content, the game was labeled by critics as being unfinished. [ 124 ] Conversely, GamesRadar ‘s Dan Dawkins argued that what fans saw as being unfinished could have been deliberate on Kojima ‘s part, and wrote that claims of the game being incomplete were neither right nor faulty. [ 125 ] Speaking to IGN, Kojima stated that the newly intellectual property he was developing since leaving Konami ( late revealed as Death Stranding ) would be “ a accomplished game ”, which CraveOnline took to mean that Kojima considered The Phantom Pain bare. [ 126 ] After the announcement of Metal Gear Solid V: The Definitive Experience, which would include all previously released downloadable contented, respective fans took this as an opportunity to voice their concerns via chirrup about the missing message that had been uncover, particularly with regards to Episode 51. Konami responded that Episode 51 had been removed in the early development stages of the game as it had not been intended to be a pivotal ending to the floor, and that there were no future plans to have the mission available to play. [ 127 ]

reception [edit ]

Metal Gear Solid V: The Phantom Pain received “ universal acclaim ” from critics, according to review collector Metacritic. [ 128 ] [ 129 ] [ 130 ] Vince Ingenito of IGN awarded the game a grudge of 10/10, complimenting the way the gameplay mechanics worked together and the organic nature of the open-ended missions that allowed players to create their own memorable experiences, without being punished for deviating from stealth. The review concluded that The Phantom Pain is “ a gameplay wonder, rewarding intelligence and creativity in a way few games do. ” [ 141 ] GameSpot besides gave the game a 10/10, similarly praising its “ near impeccable ” gameplay, commenting that, aboard chief and side missions, “ emergent scenarios serve as the third column of The Phantom Pain ‘s open-world gameplay feel ”. The recapitulation besides described the floor and characters as “ captivating ”, and thought it delivered on its promise of completing Big Boss ‘ series-long character arc. [ 33 ] The Phantom Pain was the twenty-third game—and the third in the Metal Gear series—to always receive a perfect 40/40 review evaluation from japanese magazine Famitsu. [ 136 ] EGM awarded the game 9.5/10, praising the floor ‘s emotional might and avoidance of exhibiting ludonarrative dissonance while exploring the futility of war that he felt other franchises such as Call of Duty and Battlefield suffered from, american samoa well as the way in which the game world responded to the player ‘s actions. however, the follow-up was critical of the reliance on resource management, peculiarly in the means assaults on Forward Operating Bases could interrupt and distract from key missions. [ 132 ] Destructoid awarded it a grade of 9/10, saying that the game is “ equal parts baffling and brassy, and it ‘s fitting that if this is Kojima ‘s last Metal Gear, he goes on a high note. ” [ 131 ] Game Informer ‘s Joe Juba awarded the game 9.25/10, praising the mission design for its flexibility and offer players multiple pathways to completion without restricting their choice of weapons or equipment. however, Juba criticized the choice to include cardinal fib data in optional audio logs which meant that the actor could experience important plot developments without context. [ 139 ] Polygon ‘s Michael McWhertor besides awarded the game 9/10, similarly praising the crippled mechanics, but finding that the bet on hinged on a detail cognition of the series ‘ prequel games to the point where it would be inaccessible to newcomers to the franchise. [ 144 ] The Phantom Pain was besides positively received outside the traditional bet on media. In a five-star recapitulation, The Telegraph ‘s Kirk McKeand stated that the crippled “ takes the best of a big series and creates a series ‘ best in the process ”. The review complimented the seamless integration of the gameplay modes and noted the way the game ‘s Mother Base mood offered satisfactory and meaningful advance, [ 150 ] a sentiment echo by Time ‘s Matt Peckham, [ 151 ] who besides complimented the game ‘s longevity, methodological blueprint, and artificial intelligence. [ 152 ] Both The Independent and The Guardian labelled The Phantom Pain as the greatest stealth game always made, with the latter calling it “ a game-changing exuberate [ … ] the concluding evolution of a video game director ’ s singular vision. ” [ 149 ] [ 148 ] Some reviewers were more critical of The Phantom Pain ‘s narrative, with PC Gamer ‘s Samuel Roberts writing it felt like a non-canonical installment and calling the history the worst in the series. [ 153 ] IGN ‘s Vince Ingenito opined that the fib would be dissentious for fans, calling it “ insubstantial and underdeveloped ”, with many plot-related questions answered in a “ race and disappointing ” way and a leaning for the game to gloss over its subject matter. Ingenito besides thought the game lacked memorable moments that the series was known for, with characters existing to “ walk on riddle, deliver information, and then stand there dramatically ”. [ 141 ] Kotaku ‘s Jason Schreier argued that the fib was unfulfilling, having “ atrocious ” pace, “ incoherent ” dialogue, and “ inexplicable ” character motivations. [ 154 ] David Roberts, writing for GamesRadar, described the game ‘s tempo as “ unconventional [ … ] a wholly draw of nothing happens in between immediate bursts of exposition ”, and criticized that major villains were killed off mid-way in “ one of the most anti-climactic showdowns in video recording game history ”. Roberts far felt that the moment half of the report “ drift [ randomness ] along aimlessly ” and ultimately felt empty from not giving closure to the writhe ending that the player character is not adult Boss. [ 104 ] The unwrap besides drew a polarize reply from other critics, [ 102 ] [ 153 ] [ 155 ] [ 156 ] while the fib ending itself was criticized for feeling abrupt and leaving several plot points unresolved. [ 102 ] [ 103 ] [ 104 ] [ 105 ] [ 106 ] Another common point of criticism was the game ‘s decision to force musician to replay missions on higher difficulty settings to unlock the final missions, [ 33 ] [ 131 ] with both Schreier and Roberts saying that it added unnecessary pad to a section of plot conveying the game ‘s most emotional events. [ 104 ] [ 154 ] Although praising the performance of Kiefer Sutherland, [ 104 ] [ 139 ] [ 157 ] some critics highlighted the minimal dialogue spoken by Venom Snake throughout the game, calling it “ strange ”, [ 154 ] “ leery ”, [ 144 ] and “ positively jarring ”. [ 141 ]

portrayal of placid [edit ]

Before the spill of the game, the presentation of the female character Quiet became a topic of controversy concerning her appearance. Halo content producer David Ellis criticized her for being oversexualized and a negative affirmation of the stereotype of the game industry as “ full moon of world babies ”. [ 158 ] [ 159 ] [ 160 ] Kojima and Konami released lull figurines in May 2015 as part of the game ‘s promotion. The calculate ‘s soft, elastic breasts were criticized by some in the West in social media and in the press. [ 161 ] [ 162 ] [ 163 ] The eat up game drew more criticism of Quiet ‘s portrayal in both reviews and opinion pieces. [ 164 ] [ 165 ] GamesRadar ‘s David Roberts described Quiet as “ one of the most complex and conflict characters in MGS5 “, but that her depiction was an exercise of a “ adolescent approach to sex ” that typifies Kojima ‘s ferment and the Metal Gear series as a wholly. [ 166 ] Michael McWhertor of Polygon described the justification for Quiet ‘s miss of invest as “ inextricably tied to the game ‘s convolute report ”, and criticized how the game similarly presented other female characters by “ zeroing in on their jiggle breasts and panning across their asses in a cockamamie, oversexualized manner. ” [ 144 ] On the other hand, GameZone ‘s James Wynne felt that the game ‘s floor explanation was a valid enough reason for her scantily-clad appearance and succeeds in Kojima ‘s bearing to make quietly “ a truthful antithesis to sexy-just-because female characters. ” He wrote that “ Fan service does n’t erase the fact that Quiet is a potent, well-written character that does n’t need a serviceman to save her. That puts her on a tied comparable to The Boss, who was the most impressive female character to ever grace a video game. ” [ 167 ] Vince Ingenito of IGN called Quiet the most interesting character in the game, writing that her “ affectionate, childlike sincerity and battlefield ferocity cause her to steal every scene she ‘s in. ” however, he felt defeated that she was besides “ required to be a lust-object. ” [ 168 ]

Sales [edit ]

Metal Gear Solid V: The Phantom Pain shipped 3 million forcible copies within its first five days of turn, across all platforms. [ 169 ] On its release date, the bet on grossed US $ 179 million, higher than the compound afford day box office of the films Avengers: Age of Ultron and Jurassic World. [ 170 ] The Phantom Pain debuted at number one on the United Kingdom charts. It became the third gear biggest video game launch of 2015 in the UK, behind Batman: Arkham Knight and The Witcher 3: Wild Hunt. [ 171 ] The Phantom Pain was the most successful launch for the series in the UK, beating the former record holder, Metal Gear Solid 2: Sons of Liberty, by 37 percentage. [ 171 ] The game sold 411,199 physical retail copies on PlayStation 3 and PlayStation 4 within the first workweek of release in Japan, topping the japanese software sales charts that week. [ 172 ] In the United Kingdom, the game sold perceptibly more on the PlayStation family of consoles than the Xbox. Excluding computer sales, The Phantom Pain moved approximately 72 percentage of copies on PlayStation 4, approximately three times the amount sold on the Xbox One, which accounted for 22 percentage of sales. three percentage of sales were on PlayStation 3, and two percentage on Xbox 360. [ 173 ] By the end of September 2015, Metal Gear Solid V: The Phantom Pain had shipped over five million copies cosmopolitan, [ 174 ] which had raised to over six million by December 2015. [ 175 ]

Accolades [edit ]

Notes [edit ]

  1. ^Metal Gear Online multiplayer component developed by Credited to Konami Digital Entertainment multiplayer component developed by Konami Los Angeles
  2. ^Japanese: メタルギアソリッドV ファントムペイン, Hepburn: Metaru Gia Soriddo Faibu Fantomu Pein
  3. ^ Gameplay videos have shown Kojima ‘s name included within the game itself, with person credits sequences for each mission .
  4. ^ or Metal Gear Solid V: Ground Zeroes + The Phantom Pain in Japan

References [edit ]

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