How to play Santorini | Official Rules | UltraBoardGames

Santorini Game Rules


place the smaller side of the Cliff Pedestal A on the Ocean Board B, using the hanker and short tab key on the Cliff Pedestal to guide assembly .
seat the Island Board C on top of the Cliff Pedestal A, again using the long and curtly pill to guide assembly .
The youngest player is the Start Player, who begins by placing 2 Workers D of their choose color into any unoccupied spaces on the board .
The other player ( s ) then places their Workers E .

Game Play

Players take turns, starting with the Start Player, who first placed their Workers. On your turn, select one of your Workers. You must move and then build with the selected Worker .


Move your selected Worker into one of the ( up to ) eight neighboring spaces .

A worker may move up a maximum of one level higher, move down any number of levels lower, or move along the like tied. A actor may not move up more than one level .

The space your actor moves into must be unoccupied ( not containing a worker or Dome ) .


Build a block or attic on an unoccupied space neighboring the moved Worker .

You can build onto a charge of any acme, but you must choose the correct determine of parry or dome for the level being built ( See diagram to the left ) .
A tugboat with 3 blocks and a dome is considered a “ complete Tower ” .

End of the Game

If one of your Workers moves up on exceed of level 3 during your turn, you immediately win !
You must always perform a move then build on your turn. If you are ineffective to, you lose .
You are nowadays ready to play the base 2-player plot ! We powerfully suggest you play several games using lone these rules. Read on when you are quick for more !

Setup God Powers

once you ‘ve played a few 2-player games using only the rules on the front page of the rule book, we suggest you try deity Powers .
God Powers are cards that provide you with a brawny ability A that can be used throughout the game. many God Powers change the way Workers move and build up .

God Power Setup

After setting up the Island using merely step 1 and 2 from “ Setup “ section above, perform the follow steps :
The Challenger ( determined by who is the most “ god-like ” ) chooses God Powers equal to the numeral of players .
If playing a 3 r 4-player game, ensure all chosen God Powers are compatible with the number of players B. All God Powers are playable in 2-Player games .
The Challenger reads each selected God Power aloud from the rule book. Refer to the set picture and index number C to find each God Power description .
In clockwise ordering, everyone chooses a God Power and places it in their area. The Challenger receives the concluding God Power .
The Challenger chooses a Start Player, who places 2 Workers of their chosen color on any unoccupied spaces on the board. In clockwise rate, the other players each position all their Workers .

Using God Powers

Normal Rules and conditions still apply to you when using a God Power, with the exception of the particular changes described by the God Power .
You must obey all God Power text that says you “ can not ” or “ must ”, differently you lose the game .
Domes are not blocks. If the God Power description states it affects blocks, it does not affect domes .
“Forced” is not “moved”. Some God Powers may cause Workers to be “ forced ” into another outer space. A worker that is forced, is not considered to have moved .
Remember: to win the game by moving onto the third flush, your proletarian must move up during your turn. therefore, if your actor is Forced onto the third base level, you do not win the game. Moving from one third flat space to another besides does not trigger a gain .
God Powers apply or are triggered at a specific time, according to what is stated at the begin in the God Power ‘s description .
For exemplar, Apollo ‘s God Power description starts with “ Your move ”. This means if you possess Apollo ‘s God Power, it can merely be used by you during the “ move ” phase of your turn .
When using a God Power, all text in its description is written from the perspective of the actor possessing the God Power. Any time an “ adversary ” is mentioned in a God Power description, it is referring an opposition of the player possessing the God Power .
Additional Setup must be performed when using some God Powers. If your selected God Power features “ Setup ” text in the description, execute these extra instructions during the game Setup. If the regulate players perform extra frame-up gives either player an advantage, execute them in turn regulate .
Additional Win Conditions are specified by some God Powers. In accession to being able to win by moving up onto the third flush during your turn, you can besides win by fulfilling the “ Win Condition ” trace .

many God Powers feature a icon D to indicate it can be used in Golden Fleece version ( Golden Fleece Expansion sold individually ). For more data, see the Golden Fleece department .

For the first few games you use god Powers, we strongly suggest using the Simple God Powers below, indicated by the hibiscus bloom .


God of Music

Your Move: Your proletarian may move into an adversary Worker ‘s space by forcing their proletarian to the space yours just vacated .


Goddess of the Hunt
Your Move: Your worker may move one extra fourth dimension, but not back to its initial space .


Goddess of Wisdom
Opponent’s Turn: If one of your Workers moved up on your last turn, opposition Workers can not move up this turn .


Titan Shouldering the Heavens
Your Build: Your Worker may build a dome at any level .


Goddess of the Harvest
Your Build: Your Worker may build one extra time, but not on the same space .


God of Blacksmiths
Your Build: Your Worker may build one extra block ( not dome ) on top of your first base blocking .


God of Travel
Your Turn: If your Workers do not move up or down, they may each move any count of times ( even zero ), and then either builds .


Bull-headed Monster
Your Move: Your proletarian may move into an adversary Worker ‘s space, if their worker can be forced one quad straight backwards to an unoccupied quad at any floor .


God of the Wild
Win Condition: You besides win if your worker moves down two or more levels .


Titan Benefactor of Mankind
Your Turn: If your worker does not move up, it may build both before and after moving .

Check here for the Advanced Gods .
Check here for the Golden Fleece Gods and Heroes .

Santorini for 3 & 4 Players

Santorini is best as a 2-player game. however, we have included rules for 3 and 4-players for those times when you truly want to play with more people .
When playing with 3 or 4 players, all of the 2-player rules apply, with the trace adjustments :
Setup For 3 and 4-player games, you must play with God Powers. When selecting which God Powers to play with, they must all feature a picture when playing a 3-player game, or a icon in a 4-player bet on .

Three Players

If you lose in a 3-player game, immediately remove your Workers, Tokens, and God Power from the game. If lone one player remains, they are the winner .

Four Players (Team Game)

You play in teams of 2 players, who share control of 2 Workers. Teammates must sit across from each other ( team alternate turns ). Each actor has their own God Power. You can not use your teammate ‘s world power .
During apparatus, your team ‘s first gear musician places the Workers. Your team ‘s second player takes the first turn .
If any player wins, their team wins. If any player loses, their team loses .


Block: A separate of a tower and forms a space on the control panel .
When you build, place blocks from largest to smallest so that they stack. For reference, see the “ complete Tower ” diagram on the front page .
Complete Tower: Consists of precisely three blocks and a dome .
Dome: The top tied on a Tower. Domes can not have anything placed upon them. A dome may onlt be built on top of the third base floor, unless otherwised specified by a God or Hero Power .
Neighboring: Each space has up to eight spaces surrounding it. These are called its adjacent spaces .
engaged space : A space containing a worker or dome .
Perimeter Space: One of the 16 spaces along the edge of the board .
Token: A marker particular to a God or Hero Power. You can not place a Token onto a space that is occupied or contains another Token. Remove Tokens from the board when blocks are placed upon them .
Unmoved Worker: A proletarian that did not move on your twist .
Unoccupied Space: A space not containing a actor or dome .

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